Flåklypa Grand Prix

Publisher: Zordix Publishing

Developers: Rock Pocket Games, Ravn Studio

Platforms: PC/Steam, Nintendo Switch

Duration: Jan 2021 – Nov 2021

Role: Lead Designer

Tools: UE4

Contributions:

  • Flåklypa Grand Prix is a re-imagining of a classic beloved Norwegian IP. It is a minigame compilation/racing game that I worked on in collaboration with Ravn Studio.

  • On this project I helped design all aspects of certain mini-games, including systems, mechanics, controller input, levels and general feel. The minigames I designed are: Bee Maze, Ride Down the Mountain, and Bike Repair. I also made minor design and game balancing contributions to the Balloon Hunt and Apple Harvest minigames as well.

  • For these minigames I also provided design consultation to the client as well as updated the original game’s concept with contemporary design standards.

 
 

Captain Sabertooth and the Magic Diamond

Publisher: Zordix Publishing

Developers: Rock Pocket Games, Ravn Studio

Platforms: PC/Steam, Nintendo Switch

Duration: Aug 2019 - Nov 2020

Role: Lead Designer

Tools: UE4

Contributions:

  • Captain Sabertooth & the Magic Diamond is a client project in which I worked with Ravn Studio to create an action platformer based on a beloved Norwegian IP.

  • During this project we were given a GDD from the client which I used to design levels and mechanics as well as offer general design consultation.

  • I handled gameplay balancing, including player controller tuning, enemy behaviors, boss iteration, and minigame difficulty.

Ella Bella Bingo Racer

Publisher: Rock Pocket Games

Developers: Rock Pocket Games

Platforms: Android, iOS

Duration: Oct 2019 - Jan 2020

Role: Lead Designer

Tools: UE4

Contributions:

  • Worked closely with the client to design and pitch the game’s concept.

  • Designed rules & power-ups.

  • Designed levels and communicated with artists and programmers to meet the game’s tight deadline.

 
 

Knutsen og Ludvigsen På Skinner

Publisher: Tordenfilm AS

Developers: Rock Pocket Games

Platforms: Android, iOS

Duration: Mar 2015 - Aug 2015

Role: Junior Designer

Tools: Unity

Contributions:

  • Designed and pitched initial concept

  • Wrote the GDD

  • Level Design

  • Scripting

  • Gameplay Balancing

  • Quality Assurance