MOONS OF MADNESS

Moons of Madness is a first person horror-adventure title with a focus on narrative and puzzle solving.

Details

Moons of Madness is a first person horror-adventure title that launched on PC in October 2019 and then on consoles in March 2020. As lead designer, I was responsible for project conceptualization and was involved in every aspect of development, from pre-production to launch.

Publisher: Funcom

Developer: Rock Pocket Games

Platforms: PC, Xbox One, PS4

Role: Lead Game Designer

Duration: Nov 2015 - Oct 2019

Team Size: 15+ In-House (during bulk of production)

Tools: Unreal Engine 4, Blueprints, Wwise, Google Docs, Confluence

 
 

Conceptualization

  • Responsible for project conceptualization and writing the GDD.

  • Performed market research.

  • Pitched core concepts such as narrative, mechanics and project scope.

  • Communicated with department heads for feedback and input on ideas.

  • Planned features for both the vertical slice, the full game and an unreleased DLC.

Pre-Production

  • Did paper design for the vertical slice levels.

  • Worked closely with the writer on plot, narrative design, and dialogue.

  • Worked with Creative Director to schedule milestones and delegate initial tasks.

  • Directed artists on mood boarding and worked with art director to ensure that the art direction fit with the vision.

Production

  • Worked with all departments to give feedback and direction.

  • Early prototyping, writing, blueprint scripting, game balancing, and QA.

  • Directed design team and developed levels, gameplay mechanics and implemented player feedback systems.

  • Attended various events to meet with publishers and pitch the game. Also attended industry events to promote the product and interview with journalists for game previews.

Post-Production

  • Helped with post-release bug fixes as well as planning and leading the design of additional content.

Previous
Previous

Somber Echoes

Next
Next

Shiftlings